Background
This project represents one semester's work (approx. 5 months) in a Master's class in Creative Industries at Queensland University of Technology. The project brief was to make a virtual environment with purpose and utilising relevant theories. As a group of four we chose to leverage the educational value of computer games and produce work in that direction.
Story
Given that the project is only a prototype for a game it is suggestive of a story rather than exploratory. A person waking up to find that they are a hybrid angel/human, ex-warrior class, species whose bloodline goes back thousands of years is an interesting enough premise to start with. As one of the awoken you are trapped in between dimensions and must now face your first challenge: find replacement wings for the journey ahead.
Tools used
- Quest 3D environment engine
- Maya 3D modelling software
- Photoshop
- Logic Audio Pro
A snip of the theory behind it
Nephilim proposes to utilize three theories of presence, immersion and flow to create an interactive learning experience that fosters lateral and cognitive problem-solving within a virtual environment:
- The user's expectations of the game or environment must match the environment's conventions closely,
- The user's actions must have a non-trivial impact on the environment and,
- The conventions of the world must be consistent, even if they don't match those of reality.
Perron, B. and M. Wolf. eds. 2003. The Video Game Theory Reader. New York: Routledge.
Gallery
Note that the game doesn't have the lighting above as there were issues transfering multiple UV models from Maya to Quest. Possible fix and file revision is on the way!
Credits
Aleece Loder
Character design/modeling/animation
John Lam
Puzzle design, game engine programming
Mary Vu
Game animation, game engine programming
Philip Tyrer
Project management, texturing, level design/modelling, sound design and music
Back to topDownload
Windows download
Quest competition submission:
nephilimQuestSubmission.zip (60 megs)System requirements
Tested system requirements
Nephilim ran well on a system with the following specs:
- Windows XP
- ATI Radeon 9200 128mb
- 3.2 ghz Pentium 4
- 1.5 gig RAM
Minimum system requirements
Taken from the Quest 3D website:
Some features depend on hardware capabilities.
Different Quest3D project have different requirements.
- Windows 2000, Windows XP, Vista or better (64 or 32 bit)
- 256 MB system memory
- 1Ghz Processor
- DirectX compatible graphics card
- 32 MB graphics memory
- 400MB free disk space
Contact and comments
Hints
Hint
It's a puzzle game but if you are really really stuck then highlight the following area to reveal some hints.
Puzzle #1
There is a sequence to the blocks.
Puzzle #2
There is no math involved. Think literally regarding the blood writing. If all else fails: trial and error...