Archive for September, 2008

Rigging

Monday, September 15th, 2008

Today I am going to delve into rigging, a scary jump considering the fail I experienced when first trying to rig the butterfly. I have a long way to go considering I only just found out exactly what an IK rig is and have no idea how any of this works in Blender.

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Blender tree generator

Saturday, September 13th, 2008

It took a while to figure out the new script in Blender that helps the creation of trees. It is the same script used for the Big Buck Bunny film. Unfortunately there is nit a lot of documentation for it but after fiddle for a while I have worked out what it does so I can better control it. It generates the twigs and leaves off a set of user defined curves, the idea being that this is a happy mix between automatic generation and user control design. These twigs are generated inside of a defined bounding mesh but the trick is that it will extrude twigs towards each verticy in the bounding mesh. So that is how one can exert some control over the generated canopy. I still have trouble getting twigs that don’t do stupid things but it’s getting there. (more…)

Organising the files

Friday, September 12th, 2008

Well things are getting hectic and working on 3 different operating systems and 2 usb sticks is making file management complicated. Why 3 OSes:

    •    OSX because my laptop means I can work anywhere
    •    Windows Vista 64 as its my main machine at home thus convenient
    •    Linux as Vista is unreliable at times and Blender isn’t 64bit on it yet.

So now I sit down and organise a proper directory structure:

Meta
    Blog
        Renders
        Screenshots
    Resources
        Images
        Links
        Tutorials
        Documents
        Examples
    Animatic
    Artwork
    Production
        Characters
            Lil boy
            Butterfly
            Monster
            Mother
            Treant
        Environment
            World
            Valley
        Props
            Cottage
            Foliage
            Trees
            Audio
       Scenes

Best thing to keep things working between my mac and pc is a free rSync gui for OSX so I can synchronise this directory across the network.

ATI just got better with 8.8 drivers

Wednesday, September 10th, 2008

The good news is that the recent ATI driver (for 4870 card) update seems to have fixed my Blender modelling issue – it is now possible to USE the program again. It is probably pretty silly (like 16-year old schoolgirl silly) but I was pretty chuffed to get responses from Ton Roosendaal on the Blender bug tracker report that I submitted on the issue. He is one of the founding members of the Blender institute and responsible for putting the open source movie projects together.

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Monster Design

Tuesday, September 9th, 2008
The drawing that made it all fall into place

The drawing that made it all fall into place

It was quite difficult to get this design sorted out. I wanted it to be insect-like but also not and it had to look good in 3D and be achievable. The main issue was that I didn’t have much inspiration until I doodled out the image on the left here. Then I didn’t have to think any further and went straight to modelling.

An earlier design

An earlier design

Relative file paths

Monday, September 8th, 2008

After happily ordering my project directory I discovered that my animatic was completely stuffed – “what’s this?!?! Absolute file paths!? Damn you!” So remember kiddies that there is an option in the settings pull-down (mouse to the border of the top menu bar and you will be able to stretch it to reveal hidden stuff) File Paths > Relative Paths Default. Unfortunately this then only applies to new links created so I had to go through and relink all the images in the animatic to the new ones.

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Project file structure

Sunday, September 7th, 2008

Things are getting hectic and working on 3 different operating systems and using 2 USB sticks for transport is making file management complicated. Why 3 OSes:

•    OSX: because my laptop means I can work anywhere
•    Windows Vista 64: its my main machine at home and thus convenient
•    Linux: Vista is unreliable at times and Blender isn’t 64bit on it yet.
(more…)