For some reason that is currently beyond me, the UV mapping is wrecked on the monster when I link to it in a scene. I didn’t notice until I rendered out the chase scene and saw the monster closer and wondered why it looked like it had wavy camo-like colouring. What is most odd about this is that in the original file the creature’s textures and mapping is fine, but as soon as it is linked to in a new file it breaks.
This REALLY annoys me as I spent so much time grooming this set-piece and somehow feel cheated. There just isn’t enough time to figure the issue out and re-render for the Uni submission.

