Still haven’t had much luck trying to iron out the show-stopping texture issues on the Treant. I posted on this forum and have had a few answers but so far I haven’t cracked it yet. I have a horrible feeling that this will have to go on the “next time” list of issues to fix. Such is the learning curve with these things. I still haven’t tried:
- UV unwrapping the tree – I really don’t want to do that as it will be very difficult and time-consuming
- Turning on “full OSA” in the material settings – not sure what this is or where it is but might be worth looking at
What I have tried:
- Systematically isolating texture elements to see what could be causing it – seems like specualrity, displacement, and normal maps all do it
- This led me to believe it was an issue with my lights so I tried raising the shadow buffers and various quality parameters of all lights – didn’t help
- Baking the procedural textures to images
- Creating new image-based textures
I need to do more testing and will just have to suffer the pain of watching the bloody thing sparkle…